* The Xbox One controller works by default with SteamOS, but will only work with Ubuntu 14.04.2 when using Linux kernel version 3.17 or above. If you encounter problems when using any of the gamepads listed above, please contact our technical support team. However, as they have not been tested with the game, we cannot guarantee that they will work: The pads below are also supported by SDL and you should be able to use them to play Tomb Raider. Microsoft Xbox One wireless (SteamOS only*).Microsoft Xbox One wired (SteamOS only*).The gamepads in the following list have been tested and are supported by Tomb Raider: For more information about SDL, see the SDL Wiki. I rather go for the PS controller since most "console" games were made with the PS4 design in mind.The game supports gamepads using the SDL 2.0 API. ![]() I was told Steam will accept any controller, but I have Tomb Raider Trilogy, Rayman Forever, Abe's Oddysee, MDK, and more in my GOG library and I believe they are best played with a controller not a keyboard. I just want a PS4(or maybe PS5 controller since thats on the horizon) to work on my GOG and Steam games from the DOS era. It might require a script, but that's old hat I have been successful in remapping all controllers to my needs. If you need help, I'd be happy to try out any hardware configuration with any of the 20 or so bluetooth dongles I have before attempting to debug your setup. I looked up the suggested PS4 USB adapter, and at $80, I think the DualShock on PC is a luxury I can skip especially considering PS4 is at its end of life.Īnapan wrote:The revision of 3rd party bluetooth dongles is usually loudly advertised, but for products that need certain abilities, there is generally given a unique product number that the driver software has been tested with, and other products involve editing the driver files to include the unique 4 character hex PID VID of the device you want to support. The guide states that I need a bluetooth adapter, isn't the built in one enough? Analog probably requires joystick support though. As noted on GoG's page for it, that maps controller inputs to keys, so it should work for most anything. Something you can set up for a DS4 via third party drivers/etc. Isiolia wrote:AFAIK the DOSBox mapping still needs the controller to be recognized in general. If you have (or can borrow) any DS4/Xbox controllers to try, I'd just test with those before buying one just to use with your PC. Since 2006ish and on though, XInput has become the common thing for most games to support, effectively, most newer games on PC that support a controller are built around a 360 or XB1 one, usually making using one of those (or other XInput device, like Logitech's) pretty seamless. Prior to the Xbox 360/etc, the prevailing thing was DirectInput as part of DirectX. Native support on Windows is a bit split. That lets you do similar things and map controller inputs to whatever (and save/share profiles, etc), with the further benefit of baked-in support for a variety of console controllers. That doesn't actually require the game to be part of your Steam library proper, it just means that Steam is in "take over the computer" fullscreen mode (essentially). ![]() The most comprehensive thing is to launch games through Steam's Big Picture Mode, since that's required for its integrated controller support. ![]() AFAIK the DOSBox mapping still needs the controller to be recognized in general.
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