![]() He's also got some lovely Lyrical Nanoha, Phantasy Star (Classic and Online), MaiHiME, and Kannazuki no Miko stories, among others. (The price also informed my standards for what future games should cost, which is part of why I turned my nose up at those new-fangled PS3 games that demanded at least $60 dollars but couldn't offer nearly as good an experience.)Īnyway, anyone looking for good stories to read should head on over to DezoPenguin's pages at or ArchiveOfOurOwn, where his works form the embarrassing majority of GrimGrimoire fanfiction. It was only $20, but the feeling of freedom and power was uplifting. It was impulsive and spontaneous and made with money I'd earned from my own job. Because of him, I made GrimGrimoire the first game I ever purchased. The dialog is snappy, and the story – although a little complex at times – is very well-written.Īltogether, GrimGrimoire is a wonderful title, and for anyone looking to give their PS2 a little last-gen loving, this is an absolute must-own game.I may or may not have first learned about GrimGrimoire from TvTropes, or perhaps I first saw the game and read the back of its cover in a store many years ago, back when PS2 titles still occupied retail stores and back-covers actually told you more about what the game was about.īut I owe a lot of gratitude to DezoPenguin, whose fanfiction really introduced me to the joy of this game and its story. The character design fits the game’s magical theme wonderfully, and NIS America, known for their great localizations, hits another one out of the park. Character sprites are large, detailed, and a joy to look at. Well, it’s still possible to coax some gorgeous visuals from that little black box, and Vanilla Ware is as good at sprite work as anybody I’ve ever seen. It’s from a generation back, and it was the weakest of that generation to boot. It’s not news to anybody that the PlayStation 2 is a dying platform. She remembers everything that has happened, and she’ll need to in order to save her teachers and fellow students. Luckily for us, Lilett is, for some reason, sent back in time to relive the last five days Groundhog Day style. After being in school for five days, everybody in the school save Lilett Blan (your hero and mine) is killed. Unless Rowling writes an eighth book – Harry Potter and the Cursed Time Loop – setting is as far as the similarities go. After all, the main character is a witch in training dealing with shenanigans at the magic academy whose headmaster is named Gammel Dore. GrimGrimoire‘s story will at first seem familiar to fans of J.K. Repetitive pointing and clicking (especially with a controller) is time-consuming and not at all fun, and the removal of that particular mechanic is both welcome and efficient. Never again will you need to send one fairy, then another, and then another into battle. Battles will eventually get to be fast and hectic affairs, but selecting every bow-toting fairy on your team is as easy as selecting one and pressing up on the directional pad. Vanilla Ware put some serious time and effort into GrimGrimoire‘s control system, and it shows. It sounds much more confusing than it is, but it all works really well and the game’s pacing is such that you won’t be juggling multiple runes until you’re ready for it.Īnd when you do find yourself in control of dozens of creatures, the game doesn’t need to slow down. What unit you summon depends on what grimoires (magical texts) you’ve studied and what runes you’ve placed on the battlefield. GrimGrimoire features only one resource – mana, and it’s used for the only build action available: summoning magical creatures to fight for you or gather more mana. “Throw more units at it” is never your only option. Units battle each other in a manner similar to rock-paper-scissors, and if you take the time to study the fight ahead there’s always a smart solution. You’ll still need to gather resources and amass an army, but the process is streamlined and simplified. That’s right it’s a two-dimensional real time strategy game. ![]() GrimGrimoire may be an RTS, but it’s different from every other RTS you’ve ever played. Vanilla Ware has managed to create an RTS for the common man. On the other you’ve got Korean StarCraft champions that can win a match with nothing but SCVs and absolutely adore the myriad of build possibilities brought to fruition by carefully micromanaging each and every unit available. On one hand you’ve got people like me who can’t complete StarCraft without cheating and get annihilated by Kain every time he boots up Red Alert. Real time strategy is a divisive genre among gamers.
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